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TEXT_322_smooth_triangle.txt
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1994-02-10
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284b
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// rounded-surface triangle (don't try this at home!)
smooth_triangle
{
< 0, 30, 0> <0, 0.7071, -0.7071> // <Vertex1> <SurfaceNormal1>
< 40, -20, 0> <0, -0.8664, -0.5> // <Vertex2> <SurfaceNormal2>
< 0, 0, 0> <0, -0.5, -0.8664> // <Vertex3> <SurfaceNormal3>
}